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If there is a gap that you have to cross, everyone is going to try to run to jump across the gap. Everyone is afraid of falling from a great height. Miyamoto, Father Of Mario And Donkey KongĪnd so I think that Mario became so popular because the actions in the Mario game are something that are innate to humans everywhere. So that's the origin of the game play.Īll Tech Considered The Legendary Mr. And to do that, we incorporated a side-scrolling mechanic where you scrolled sideways through the screens, and that became the base for the game that was Super Mario Bros. Then it evolved from there, and we decided to try to incorporate more settings - things like the open air, the open sky, underwater and things like that. Donkey Kong was a game where you were running on platforms and jumping over things - that came to be called a "platformer" style of video game (the genre was called "platforming"). Shigeru Miyamoto: The gameplay of Mario games originated early on with Donkey Kong. I'm sure a lot of people who have played it wonder about the origin of Mario - how you first came up with the idea of a plumber named Mario.
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Laura Sydell: There's a new version coming out of Mario. Miyamoto spoke, through an interpreter, about the origins of his famous characters, how his life experiences inspire his creations and why Nintendo's latest console, the Wii U, failed to take off. NPR's Laura Sydell interviewed the 62-year-old designer at the Electronic Entertainment Expo in Los Angeles this week. Shigeru Miyamoto is the creator of many of Nintendo's iconic video game franchises, including Mario Bros., Donkey Kong and The Legend of Zelda. Shigeru Miyamoto plays the latest Mario game, called Super Mario Maker, at the Nintendo booth Wednesday at this year's E3 video game expo in Los Angeles.
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